Translator

Monday 14 April 2014

How To Make A Potion Of Invisibility


Minecraft HOW TO DO

How To Make A Potion Of Invisibility


Requirements:

-1 Brewing Stand

-1 Cauldron

-1 Bucket of Water
- 1-3 Empty Glass Bottles


-1 Glistering Melon

-1 Nether Wart

-1 Gunpowder (Optional- to make splash potion)


STEP 1: Empty the Water Bucket into the Cauldron to extract 1-3 Water Glass Bottles from.













STEP 2: Place the Water Bottles onto the Brewing Stand and add 1 Nether Wart to create the Awkward Potion.



STEP 3: Then add 1 Glistering Melon to create the Potion of Invisibility.





STEP 4: (Optional) If considered to make this a throw-able (splash potion), then add 1 Gunpowder, but this will reduce the effect timing of this potion, deducting 45 seconds.


This potion is useful for fooling the sights of mobs in Minecraft, especially Creepers. Also for infiltrating Dungeons and dark caves to ensure yourself from getting attacked.

Friday 2 November 2012

A Star Trek Discovery: How long would it take to watch all Star Trek Movies and TV Series?

After searching for hours throughout the entire Star Trek trilogy (1966-2009) I have finally discovered, how long would it take non-stop to watch all Star Trek movies and TV Series. This is my discovery


Star Trek The Original Series: 4000 Mins- 66 Hours 40 Minutes
Star Trek The Animated Series: 660 Mins- 11 Hours
Star Trek The Motion Picture: 132 Mins- 2 Hours 12 Minutes
Star Trek The Wrath of Khan: 113 Mins- 1 Hour 53 Minutes
Star Trek The Search for Spock: 105 Minuts- 1 Hour 45 Minutes
Star Trek The Yoyage Home: 119 Minutes- 1 Hour 59 Minutes
Star Trek The Final Frontier: 107 Minutes- 1 Hour 47 Minutes
Star Trek The Undiscovered Country: 113 Mins- 1 Hour 53 Minutes
Star Trek The Next Generation: 7920 Mins- 132 Hours
Star Trek Deep Space Nine: 7785 Mins- 129 Hours 45 Minutes
Star Trek Generations: 118 Mins- 1 Hour 58 Minutes
Star Trek First Contact: 111 Mins- 1 Hour 51 Minutes
Star Trek Voyager: 7650 Mins- 127 Hours 30 Minutes
Star Trek Enterprise: 4116 Mins- 68 Hours 36 Minutes
Star Trek Nemesis: 116 Mins- 1 Hour 56 Minutes
Star Trek Insurrection: 103 Mins- 1 Hour 43 Minutes
Star Trek: 127 Minutes- 2 Hours 7 Minutes

ALL TOGETHER:
In Minutes: 33395 Minutes
In Hours: 556 Hours 35 Minutes
In Days (Nearest Possible Answer) 23 Days

It would take 23 Days (Nearest Possible Answer) to watch all the Star Trek Movies and TV Series Non-Stop. However, the new movie Star Trek Into Darkness (2) coming out in 2013 I will add soon but in the meantime, this is the answer.

Friday 31 August 2012

Upcoming Event- Minecraft Update 1.4


Minecraft Update 1.4 will be releasing at the precise date, 31st October 2012. Notch confirmed all the features but the game will not be coming until that date

Features
  • F3+P will toggle the auto-pause when the window loses focus
  • F3+H will toggle detailed item descriptions
  • Fire spread will be affected by the difficulty.[1]
  • Modding API.[2][3][4]
    • Will be called "plugins".[5]
  • Rewriting Lighting engine.[6] Current engine has some bugs. (See Bug Fixes below.)
Commands:
  • Added a Command Block that that can run server commands when triggered by redstone, intended for adventure maps
    • No crafting recipe, only obtainable through /give[7][8]
    • Use @p to address the nearest player, @a for all players (where applicable) and @r for a random player[9][10][11]
    • Only OPs can create it in multiplayer if there isn't already one in the game.
    • Will operate in silent mode so it doesn't display commands in the chat window.[12]
  • Added a few commands for use with the redstone command block
    • /difficulty to change game difficulty[13]
      • /difficulty 0 = peaceful
      • /difficulty 1 = easy
      • /difficulty 2 = normal
      • /difficulty 3 = hard
    • Toggling PvP[14]
    • /spawnpoint to change spawnpoint per player (not the actual spawnpoint but more like an invisible bed)
      • /spawnpoint <player> <x> <y> <z>
    • /gamerule <gamerule> <true/false>
      • /gamerule doFireTick to change if the fire should spread
      • /gamerule doMobLoot to change if mobs should drop items
      • /gamerule doMobSpawning to change if mobs should naturally spawn
      • /gamerule doTileDrops to change if blocks should have drops (does not work for paintings)
      • /gamerule keepInventory to change if you should keep your items in your inventory if you die.
      • /gamerule mobGriefing to change if creepers and endermen should be able to change blocks.
    • /weather [clear | rain | thunder] <time>to change the weather
    • /help command improved
General/unsorted:
  • Improved superflat spawning options[15]
  • Entities (such as Cows, Minecarts & Ghasts) will be able to travel through Nether Portals and End Portals.[16][17]
    • Entities will pass through instantly, but at a longer "cooldown".[18]
    • There are no restrictions, any entity at all can travel through the portals.[19]
    • Will allow fire burning entities like blazes to leave the nether and potentially burn things.[20]
    • Portals will teleport an Entity relative to where it entered.[21][22]
  • Added Wooden Button.
    • Can be activated by Arrows.
  • Added new potions:
    • Night Vision potion.
    • Invisibility potion.[23]
      • Now hides the nametag[24]
      • Mobs do not see you until you bump into them.
      • Turns mobs invisible too.
  • Improved villages and villagers to make them more self-aware[25]
    • You can now restore a desolate village or create a completely new village[26]
  • Added a "Work in progress" block. (AKA Beacon Block)
    • Can be right-clicked to reveal a GUI
    • Glows as bright as glowstone and casts a white light into the sky when on a assembled pyramid.
      • a 3x3 platform out of iron, gold, diamond and/or emerald blocks is the minimum size
      • additional layers with increasing size under that increase the reach of the effects
      • Each layer unlocks a new level of effects and increases the block's range by 8 blocks
      • You do not have to use only one block type for the pyramid, images have been released by members of the community showing multiple materials in one layer.
    • The minimum range is 16 blocks
    • Players within the blocks' range will be given the selected effects every 4 seconds
    • Changing a block's selection costs 1 emerald, diamond, gold ingot or iron ingot
    • The best configuration of blocks requires 164 blocks
    • Each block can only apply one effect at a time. If there are 4 complete layers of blocks, players can additionally choose between Regeneration or tier II of the previously chosen effect
    • Unlocked effects for each layer of blocks:
      • 1: Speed and Haste
      • 2: Resistance and Jump Boost
      • 3: Strength
      • 4: Regeneration and tier II of the other chosen effect
Mob-related:
  • Chickens will be fed seeds to breed instead of wheat.[27]
  • Carrots used to control pigs.[28][29]
    • Carrot with a Fishing Rod will be the crafting recipe.[30]
    • The pigs start slow but end up going about 5 blocks per second.[31]
  • Pigs with Saddles will now drop the saddle when killed.[32]
  • Sheep spawn egg can now spawn colored sheep.
  • At least two new mobs[33][34]
  • Zombies can now pick up and equip items on the ground.[35]
    • Items that are picked up will have a 100% chance of dropping after dying.[36]
  • Zombies infect villagers now[37]
    • The villager is immediately turned into a zombie[38]
    • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection[39]
    • Infected baby villagers turn into baby zombies[40][41]
      • Baby zombies are 50% faster, don't age and don't burn up in the sun[42][43]
    • Infected villagers will turn in to villagers again if you throw a Splash Potion of Weakness at them and right click on them with a normal golden apple.[44]
  • Added armor and weapon support for mobs[45][46]
    • Skeletons and zombies now rarely carry and drop armor of all kinds, sometimes enchanted[47][48][49][50][51][52][53]
      • Monsters wearing headgear do not burn up in sunlight.[54]
      • Even baby zombies can wear armor[55][56][57]
    • Zombies now sometimes carry and drop swords or axes of all kinds, sometimes enchanted[58]
    • Skeletons now sometimes carry enchanted bows[59] but only on Normal and Hard difficulties, with higher chances on Hard[60]
    • Zombies and skeletons now only drop gear when they're wearing it, and even then its only a small chance of it getting dropped[61]
  • Villagers can now like and dislike you[62]
    • Villagers who dislike you will refuse to trade
    • Villagers will dislike you more for killing their friends or allowing them to die
    • Depending on how much villagers like you, they will start to offer you better trades[63]
    • Trades may be made permanent again or last shorter/longer
Decoration:
  • Added Item Frames that allow you to display an item on the side of a block in a frame.[64]
    • Any item can be placed in the frame.[65]
    • Some items have special abilities while inside the frame:
      • map in the Item Frame will display actual topographical features.[66]
      • compass in the Item Frame will actually show direction.[67]
      • clock in the Item Frame will actually show the time.[68]
  • Added flower pots.[69]
  • Added Cobblestone Walls and a mossy variant[71]
  • The ability to dye leather armor different colors.[72]
    • 16,777,216 potential colors.[73]
    • Put dyes and armor in the crafting grid to apply different dyes.
    • Item tooltip will then display "Dyed" in the right color.
    • Use a cauldron to wash the dye off of the armor.[74]
  • Wolf collars will be dyable.[75]
  • Added Corner Stairs.[76]
  • Added new Map functionality.
    • Maps will be clonable and sharable.[77]
    • Are now crafted as a close zoom scale and can be extended (zoomed out) by adding more paper[78]
  • Paintings no longer drop when clicking in creative.
  • Trapdoors can now be placed at the top or bottom of a block.[79]
  • Possibly Lecterns for book display and storage.[80][81]
  • Possibly Skeleton Skulls can be placed for decoration[82]
Foods:
Bug fixes
  • Fix for "black areas" darkening random spots of maps for no apparent reason.[4][84]